Send the brief
Your references, the deadline and the platforms you ship on.

Hanoi, Vietnam
Characters, backgrounds, animation and UI for mobile games. Fourteen years of production for studios such as Gameberry Labs, Hasbro and Peak Games.

Four kinds of work, one art team in Hanoi.
Heroes, bosses and NPCs drawn in your game’s own style.
Concept to finalLevel scenes, maps and parallax layers built to fit your camera.
Layered filesIdle, attack and effect cycles for characters and props.
Spine or frameHUD, icons, shops and menus that carry the art.
Screen-ready



Six projects, each one on our Behance.
Your references, the deadline and the platforms you ship on.

A finished test piece in your palette, before production starts.

Layered source, atlases and a handover call with the team.
